Eurasian Journal of Academic Research 1-jild 2-son (2021) · 908–912-betlar
THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE
o'g'li, Sharofutdinov Iqboljon Usmonjon
DOI: 10.5281/zenodo.4899606 · Manbada o'qish → · PDF (manba serverida)
Annotatsiya
The methodological basis of the use of innovative technologies in the organization of the educational process in computer science.
Innovation, pedagogical technologies, information technologies, interactive methods, cognitive activities, game technologies, rebuses, crossword puzzles, learning activities.
Metadata manbasi: jurnal OAI-PMH arxivi · Sindex to'liq matnni saqlamaydi, manbaga havola beradi.