Eurasian Journal of Academic Research 6-jild 6-son (2026) · 108–115-betlar
THE EFFECTIVENESS OF GAMIFICATION IN ENHANCING A2 LEARNERS’ LEXICAL COMPETENCE
Maparova, Zuxra
DOI: 10.5281/zenodo.20718180 · Manbada o'qish → · PDF (manba serverida)
Annotatsiya
This study evaluates the impact of gamification on the lexical competence of 64 A2-level students at Public School No. 25 in Nukus. Using an eight-week quasi-experimental design, an experimental group utilizing gamified platforms was compared against a control group receiving traditional instruction. Post-test results revealed a 33.8% lexical gain for the experimental group, significantly outperforming the control group’s 14.6% improvement. The findings demonstrate that integrating game-design elements significantly enhances vocabulary retention and student motivation, offering a superior alternative to conventional rote-learning methods in public school settings.
Gamification, Lexical Competence, A2 Learners, Vocabulary Acquisition.
Metadata manbasi: jurnal OAI-PMH arxivi · Sindex to'liq matnni saqlamaydi, manbaga havola beradi.