Eurasian Journal of Social Sciences, Philosophy and Culture 6-jild 6-son (2026) · 120–131-betlar
DIGITAL GAMIFICATION PLATFORMS IN FOREIGN LANGUAGE EDUCATION: OPPORTUNITIES AND CHALLENGES
Maparova, Zukhra
DOI: 10.5281/zenodo.20841209 · Manbada o'qish → · PDF (manba serverida)
Annotatsiya
The increasing integration of digital technologies into educational environments has transformed foreign language teaching and learning practices worldwide. Among contemporary educational innovations, gamification has emerged as an effective approach for enhancing learner motivation, engagement, and academic achievement. Digital gamification platforms such as Duolingo, Kahoot!, Quizizz, and Wordwall have become increasingly popular in language classrooms due to their ability to combine educational content with game-like elements. Despite their growing adoption, scholars continue to debate the pedagogical effectiveness and potential limitations of gamification in language education. Therefore, this article aims to examine the opportunities and challenges associated with the use of digital gamification platforms in foreign language education. Through a review and critical analysis of recent literature, the study highlights the pedagogical benefits of gamification, including increased learner motivation, vocabulary acquisition, classroom participation, and personalized learning.
Gamification, digital platforms, foreign language education, vocabulary learning, learner motivation, educational technology, English language teaching.
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