Eurasian Journal of Mathematical Theory and Computer Sciences 4-jild 10-son (2024) · 40–46-betlar
USING VR TECHNOLOGIES IN TEACHING COMPUTER SCIENCE AND IT TO FIRST-GRADE STUDENTS
Yaxiyaxonova, Muxiba
DOI: 10.5281/zenodo.14005747 · Manbada o'qish → · PDF (manba serverida)
Annotatsiya
This study explores the possibilities and benefits of using virtual reality (VR) technologies in teaching computer science in primary schools. VR technologies make the learning process more interactive and engaging, which increases student's interest in computer science. The study introduces VR-based learning environments, how they are used, and how they can improve the learning effectiveness of primary school students. It also examines the role of VR technologies in developing student's cognitive skills, problem solving, and encouraging creative thinking. The results of this study are expected to open up new areas for the effective use of VR technologies in teaching computer science, as well as provide practical recommendations for teachers and educational institutions.
VR technologies, interactive lessons, games and simulations, virtual laboratories, role-playing games, virtual community, tests and assessments, 3D models.
Metadata manbasi: jurnal OAI-PMH arxivi · Sindex to'liq matnni saqlamaydi, manbaga havola beradi.