Eurasian Journal of Academic Research 2-jild 12-son (2022) · 324–326-betlar

USE OF GAMING TECHNOLOGIES AND TRAINING SYSTEMS TO INCREASE MOTIVATION OF STUDENTS OF SECONDARY VOCATIONAL EDUCATION FOR FUTURE PROFESSIONAL ACTIVITIES

Djalolova, Dilafruz, Saidova, Xulkar

DOI: 10.5281/zenodo.7316289 · Manbada o'qish → · PDF (manba serverida)

Annotatsiya

The article is presented the possibilities of using educational computer games with technical support as training systems. It is such a combination of the use of pedagogical and information technologies that will increase the level of educational and cognitive activity of students of secondary vocational education.

Educational computer games; training systems; educational and cognitive activity;road cars.

Metadata manbasi: jurnal OAI-PMH arxivi · Sindex to'liq matnni saqlamaydi, manbaga havola beradi.