Innovation science and technologiy 2-jild 3-son (2026)

GADGETS AND VALUES: HOW DOES THE VIRTUAL WORLD IMPACT THE EDUCATION OF YOUTH?.

Makhmudova, Sohiba, Mirzaliyev, Sanjar

Manbada oʻqish PDF

Annotatsiya

This scientific article comprehensively analyzes the impact of digital technologies, in particular gadgets andthe virtual environment, on the upbringing, psychological development and social value system of young people. In thecourse of the research, the impact of excessive use of gadgets on the psychology of young people was studied basedon the results of a survey, observation and psychological diagnostics conducted among 2,600 students. The results ofthe study showed that young people are experiencing a decrease in attention, social isolation, Internet addiction andtransformation of values. The article also highlights the global manifestations of the problem based on comparison withinternational studies and develops psychological and pedagogical recommendations aimed at reducing the negativeimpact of gadgets on the upbringing of young people.

gadget, virtual environment, youth psychology, internet addiction, social values, digital culture.

Metadata manbasi: jurnal OAI-PMH arxivi · Sindex toʻliq matnni saqlamaydi, manbaga havola beradi.

Iqtibos olish

APA 7
Makhmudova, Sohiba & Mirzaliyev, Sanjar (2026). GADGETS AND VALUES: HOW DOES THE VIRTUAL WORLD IMPACT THE EDUCATION OF YOUTH?.. Innovation science and technologiy, 2(3).
GOST R 7.0.5
Makhmudova, Sohiba, Mirzaliyev, Sanjar GADGETS AND VALUES: HOW DOES THE VIRTUAL WORLD IMPACT THE EDUCATION OF YOUTH?. // Innovation science and technologiy. 2026. Т. 2. № 3.
BibTeX
@article{sohiba2026,
  author  = {Makhmudova, Sohiba and Mirzaliyev, Sanjar},
  title   = {GADGETS AND VALUES: HOW DOES THE VIRTUAL WORLD IMPACT THE EDUCATION OF YOUTH?.},
  journal = {Innovation science and technologiy},
  year    = {2026},
  volume  = {2},
  number  = {3}
}
RIS
TY  - JOUR
AU  - Makhmudova, Sohiba
AU  - Mirzaliyev, Sanjar
TI  - GADGETS AND VALUES: HOW DOES THE VIRTUAL WORLD IMPACT THE EDUCATION OF YOUTH?.
JO  - Innovation science and technologiy
PY  - 2026
VL  - 2
IS  - 3
ER  -