Innovative Pedagogy and Psychology № SI-2 (2020)

GAME TECHNOLOGIES AS AN INCENTIVE FOR THE DEVELOPMENT OF REFLEXING ABILITIES

Каримова Нилуфар Раимжановна, Каримова Нилуфар Раимжановна

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Аннотатсия

In this clause the speech goes about game. All know that the pupils get new knowledge of the contents of game. As against direct statement of an educational task, as it occurs at traditional lessons, in didaktik to game she arises as a game task of the  child, the ways of its(her) decision are educational.

знание, преподователь, умение, самонаблюдение, обращать назад, действиеknowledge, a teacher, conception, self-observation, review, actionbilim, o'qituvchi, tushuncha, o'z-o'zini kuzatish, ortga qaytish, xarakat

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Иқтибос гирифтан

APA 7
Каримова Нилуфар Раимжановна & Каримова Нилуфар Раимжановна (2020). GAME TECHNOLOGIES AS AN INCENTIVE FOR THE DEVELOPMENT OF REFLEXING ABILITIES. Innovative Pedagogy and Psychology, (SI-2).
GOST R 7.0.5
Каримова Нилуфар Раимжановна, Каримова Нилуфар Раимжановна GAME TECHNOLOGIES AS AN INCENTIVE FOR THE DEVELOPMENT OF REFLEXING ABILITIES // Innovative Pedagogy and Psychology. 2020. № SI-2.
BibTeX
@article{раимжановна2020,
  author  = {Каримова Нилуфар Раимжановна and Каримова Нилуфар Раимжановна},
  title   = {GAME TECHNOLOGIES AS AN INCENTIVE FOR THE DEVELOPMENT OF REFLEXING ABILITIES},
  journal = {Innovative Pedagogy and Psychology},
  year    = {2020},
  number  = {SI-2}
}
RIS
TY  - JOUR
AU  - Каримова Нилуфар Раимжановна
AU  - Каримова Нилуфар Раимжановна
TI  - GAME TECHNOLOGIES AS AN INCENTIVE FOR THE DEVELOPMENT OF REFLEXING ABILITIES
JO  - Innovative Pedagogy and Psychology
PY  - 2020
IS  - SI-2
ER  -