Яшил иқтисодиёт ва тараққиёт Ҷилди 4 № 5 (2026) · Саҳифаҳои 1122-1130

THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY

Djurayev, Olimjon

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Аннотатсия

This study investigates the effect of gamification on EFL students’ motivation, engagement, and vocabulary retention at Kokand State University. Using a quasi-experimental design, 30 first-year students were divided into experimental and control groups. The experimental group participated in gamified lessons using Kahoot, Quizizz, digital badges, and interactive tasks over six weeks. Data were collected through questionnaires, tests, observations, and interviews. Results showed that gamification significantly increased motivation, participation, and vocabulary learning, with a 28% improvement in the experimental group compared to 12% in the control group. The study concludes that gamification is an effective approach to enhancing both motivation and learning outcomes in EFL classrooms.

gamificationEFL instructionlearner motivationcommunicative competencedigital pedagogyeducational technologyKahootQuizizzAI-assisted learninglearner engagement

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Иқтибос гирифтан

APA 7
Djurayev, Olimjon (2026). THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY. Яшил иқтисодиёт ва тараққиёт, 4(5), 1122-1130.
GOST R 7.0.5
Djurayev, Olimjon THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY // Яшил иқтисодиёт ва тараққиёт. 2026. Т. 4. № 5. С. 1122-1130.
BibTeX
@article{olimjon2026,
  author  = {Djurayev, Olimjon},
  title   = {THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY},
  journal = {Яшил иқтисодиёт ва тараққиёт},
  year    = {2026},
  volume  = {4},
  number  = {5},
  pages   = {1122-1130}
}
RIS
TY  - JOUR
AU  - Djurayev, Olimjon
TI  - THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY
JO  - Яшил иқтисодиёт ва тараққиёт
PY  - 2026
VL  - 4
IS  - 5
SP  - 1122
EP  - 1130
ER  -