Ilim ha’m ja’miyet № 1-3 (2026) · с. 62-64

THROUGH THE USE OF DIGITAL GAME TECHNOLOGIES MECHANISMS FOR INCREASING COGNITIVE ACTIVITY

Bekmuratova, M.U., Allanazarova, I.A., Бекмуратова, М.У., Алланазарова, И.А., Bekmuratova, M.U., Allanazarova, I.A.

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Аннотация

This article explores the field of game technologies and their role in strengthening student motivation in the digital educational environment. By incorporating game design elements such as points, badges, and awards, teachers can create interactive experiences that inspire students to actively engage with course materials. Gamification not only increases motivation but also improves learning outcomes by supporting diverse learning styles and developing critical thinking skills. The integration of game elements in the educational process allows for a radical improvement of teaching practice and prepares students for academic success in a constantly evolving technological environment.

o‘yin texnologiyalaritalabalar motivatsiyasiraqamli o‘quv muhitita’lim innovatsiyasita’lim natijalariигровые технологиимотивация студентовцифровая образовательная средаобразовательные инновациирезультаты обучения

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APA 7
Bekmuratova, M.U., Allanazarova, I.A., Бекмуратова, М.У., Алланазарова, И.А., Bekmuratova, M.U. & Allanazarova, I.A. (2026). THROUGH THE USE OF DIGITAL GAME TECHNOLOGIES MECHANISMS FOR INCREASING COGNITIVE ACTIVITY. Ilim ha’m ja’miyet, (1-3), 62-64.
GOST R 7.0.5
Bekmuratova, M.U., Allanazarova, I.A., Бекмуратова, М.У., Алланазарова, И.А., Bekmuratova, M.U., Allanazarova, I.A. THROUGH THE USE OF DIGITAL GAME TECHNOLOGIES MECHANISMS FOR INCREASING COGNITIVE ACTIVITY // Ilim ha’m ja’miyet. 2026. № 1-3. С. 62-64.
BibTeX
@article{m.u.2026,
  author  = {Bekmuratova, M.U. and Allanazarova, I.A. and Бекмуратова, М.У. and Алланазарова, И.А. and Bekmuratova, M.U. and Allanazarova, I.A.},
  title   = {THROUGH THE USE OF DIGITAL GAME TECHNOLOGIES MECHANISMS FOR INCREASING COGNITIVE ACTIVITY},
  journal = {Ilim ha’m ja’miyet},
  year    = {2026},
  number  = {1-3},
  pages   = {62-64}
}
RIS
TY  - JOUR
AU  - Bekmuratova, M.U.
AU  - Allanazarova, I.A.
AU  - Бекмуратова, М.У.
AU  - Алланазарова, И.А.
AU  - Bekmuratova, M.U.
AU  - Allanazarova, I.A.
TI  - THROUGH THE USE OF DIGITAL GAME TECHNOLOGIES MECHANISMS FOR INCREASING COGNITIVE ACTIVITY
JO  - Ilim ha’m ja’miyet
PY  - 2026
IS  - 1-3
SP  - 62
EP  - 64
ER  -