Ислом тафаккури – Исламская мысль – Islamic thought – (2023) · 105-110-betler

THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS

FUZAILOVA, Gavxar Siddiqovna

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Annotaciya

The state of development of modern technologies depends, first of all, on the intellectual potential of society, including the development of the education sector. Issues of the content and quality of education are considered a priority in society. In developed and developing countries of the world, special attention is paid to informatization of education. Ways are being sought to develop education and increase its effectiveness. The introduction of new information technologies in education has become the focus of reforms in the field of education. This article describes the methods of gaming technologies, one of the modern technologies.

learninglessongamegame technologyteacherstudentmethodguidelinesinnovative thinking.обучение

Metadata derekkózi: jurnal OAI-PMH arxivi · Sindex tolıq mátindi saqlamaydı, derekkózge silteme beredi.

Dáyeksóz alıw

APA 7
FUZAILOVA, Gavxar Siddiqovna (2023). THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS. Ислом тафаккури – Исламская мысль – Islamic thought –, 105-110.
GOST R 7.0.5
FUZAILOVA, Gavxar Siddiqovna THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS // Ислом тафаккури – Исламская мысль – Islamic thought –. 2023. С. 105-110.
BibTeX
@article{siddiqovna2023,
  author  = {FUZAILOVA, Gavxar Siddiqovna},
  title   = {THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS},
  journal = {Ислом тафаккури – Исламская мысль – Islamic thought –},
  year    = {2023},
  pages   = {105-110}
}
RIS
TY  - JOUR
AU  - FUZAILOVA, Gavxar Siddiqovna
TI  - THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS
JO  - Ислом тафаккури – Исламская мысль – Islamic thought –
PY  - 2023
SP  - 105
EP  - 110
ER  -