Педагогик акмеология Volume 7 Issue 36 (2026)

METHODOLOGY FOR DEVELOPING GRAPHIC SKILLS BASED ON STEAM AND DESIGN THINKING

Yusufzoda, Shabnami

Read at source PDF

Abstract

This article explores the pedagogical potential of STEAM and Design Thinkingapproaches in developing graphic skills. It analyzes the educational significance of graphic skills,the theoretical foundations of their development, and modern instructional methods integratedwith innovative pedagogical technologies. Particular attention is paid to the use of STEAMeducation and the stages of the Design Thinking process to foster learners' creativity, problemsolving abilities, visual thinking, and graphomotor skills. The findings indicate that implementingthese approaches enhances the quality of education and supports the development of learners'practical competencies.

графические навыкиSTEAM-образованиедизайн-мышлениеgraphic skillsSTEAM educationDesign Thinkinggrafik malakaSTEAM ta’limidizayn-tafakkur

Metadata source: the journal's OAI-PMH archive · Sindex does not store the full text; it links to the source.

Cite

APA 7
Yusufzoda, Shabnami (2026). METHODOLOGY FOR DEVELOPING GRAPHIC SKILLS BASED ON STEAM AND DESIGN THINKING. Педагогик акмеология, 7(36).
GOST R 7.0.5
Yusufzoda, Shabnami METHODOLOGY FOR DEVELOPING GRAPHIC SKILLS BASED ON STEAM AND DESIGN THINKING // Педагогик акмеология. 2026. Т. 7. № 36.
BibTeX
@article{shabnami2026,
  author  = {Yusufzoda, Shabnami},
  title   = {METHODOLOGY FOR DEVELOPING GRAPHIC SKILLS BASED ON STEAM AND DESIGN THINKING},
  journal = {Педагогик акмеология},
  year    = {2026},
  volume  = {7},
  number  = {36}
}
RIS
TY  - JOUR
AU  - Yusufzoda, Shabnami
TI  - METHODOLOGY FOR DEVELOPING GRAPHIC SKILLS BASED ON STEAM AND DESIGN THINKING
JO  - Педагогик акмеология
PY  - 2026
VL  - 7
IS  - 36
ER  -