Тамаддун нури 5-том 2-qism-нөмір (2026) · 370-373-беттер
USING GAMIFICATION DURING THE LITERACY PERIOD IN PRIMARY SCHOOL GRADES
Mergenbaeva, Asiya
Аңдатпа
This article examines the theoretical foundations and practical significance of applying the gamification method to the educational process during the literacy period in primary school grades. The influence of gamification on learning motivation, its role in the cognitive and emotional development of children, and its organic integration into literacy teaching methodology are analyzed on the basis of literature review. The findings confirm the effectiveness of gamification in primary education and provide recommendations for its practical implementation.
gamification, literacy education, primary school, motivation, game technologies, cognitive activity, educational process.геймификация, обучение грамоте, начальное образование, мотивация, игровые технологии, когнитивная активность, учебный процесс.gamifikatsiya, savod ochish, boshlang‘ich ta’lim, motivatsiya, o‘yin texnologiyalari, kognitiv faollik, ta’lim jarayoni.
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