Тамаддун нури Том 5 № 2-qism (2026) · с. 370-373

USING GAMIFICATION DURING THE LITERACY PERIOD IN PRIMARY SCHOOL GRADES

Mergenbaeva, Asiya

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Аннотация

This article examines the theoretical foundations and practical significance of applying the gamification method to the educational process during the literacy period in primary school grades. The influence of gamification on learning motivation, its role in the cognitive and emotional development of children, and its organic integration into literacy teaching methodology are analyzed on the basis of literature review. The findings confirm the effectiveness of gamification in primary education and provide recommendations for its practical implementation.

gamification, literacy education, primary school, motivation, game technologies, cognitive activity, educational process.геймификация, обучение грамоте, начальное образование, мотивация, игровые технологии, когнитивная активность, учебный процесс.gamifikatsiya, savod ochish, boshlang‘ich ta’lim, motivatsiya, o‘yin texnologiyalari, kognitiv faollik, ta’lim jarayoni.

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APA 7
Mergenbaeva, Asiya (2026). USING GAMIFICATION DURING THE LITERACY PERIOD IN PRIMARY SCHOOL GRADES. Тамаддун нури, 5(2-qism), 370-373.
GOST R 7.0.5
Mergenbaeva, Asiya USING GAMIFICATION DURING THE LITERACY PERIOD IN PRIMARY SCHOOL GRADES // Тамаддун нури. 2026. Т. 5. № 2-qism. С. 370-373.
BibTeX
@article{asiya2026,
  author  = {Mergenbaeva, Asiya},
  title   = {USING GAMIFICATION DURING THE LITERACY PERIOD IN PRIMARY SCHOOL GRADES},
  journal = {Тамаддун нури},
  year    = {2026},
  volume  = {5},
  number  = {2-qism},
  pages   = {370-373}
}
RIS
TY  - JOUR
AU  - Mergenbaeva, Asiya
TI  - USING GAMIFICATION DURING THE LITERACY PERIOD IN PRIMARY SCHOOL GRADES
JO  - Тамаддун нури
PY  - 2026
VL  - 5
IS  - 2-qism
SP  - 370
EP  - 373
ER  -